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Updated date
dxgi_fmt: allow rendering planes with a factor on the resources
!3729
· created
May 25, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
May 29, 2023
direct3d11: fix leak when using NVIDIA Super Resolution
!3717
· created
May 22, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
May 25, 2023
[3.0] d3d11: enable NVIDIA/Intel Super Resolution filtering
!3527
· created
Apr 13, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
4
Approved
updated
May 06, 2023
d3d11_scaler: don't use designated initializers in C++
!3623
· created
May 03, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
9
Approved
updated
May 05, 2023
d3d11_fmt: don't create an empty external decoder device
!3575
· created
Apr 21, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Apr 24, 2023
win32/common: move the sensor code handling outside of display code
!3546
· created
Apr 17, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
4
updated
Apr 19, 2023
d3d11: enable NVIDIA/Intel Super Resolution filtering
!3526
· created
Apr 13, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
2
updated
Apr 18, 2023
win32/common: misc vout common code cleaning
!3525
· created
Apr 13, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
Apr 15, 2023
d3d11: add helpers to find our internal formats from a DXGI_FORMAT
!3489
· created
Apr 03, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
Apr 05, 2023
direct3d11: misc cleanup and code splitting
!3479
· created
Mar 31, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
6
Approved
updated
Apr 04, 2023
[3.0] d3d11: backport commits to get the adapter description
!3456
· created
Mar 23, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Apr 02, 2023
[3.0] d3d11: fix ID3D11Device leak in UWP mode
!3441
· created
Mar 21, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows store
Merged
2
Approved
updated
Apr 02, 2023
interop_dxva2: fix flickering effect
!3440
· created
Mar 21, 2023
by
Pierre Lamot
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
10
Approved
updated
Mar 22, 2023
d3d9: fully initialize DXVAHD_BLT_STATE_OUTPUT_COLOR_SPACE_DATA
!3425
· created
Mar 16, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
49
Approved
updated
Mar 22, 2023
direct3d9: fix crop texture size
!3289
· created
Feb 14, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Feb 15, 2023
[3.0] direct3d9: keep the texture size for GetPictureWidth/Height calls
!3288
· created
Feb 14, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
1
Approved
updated
Feb 15, 2023
[3.0] direct3d11: mark winrt pointer options as volatile
!3281
· created
Feb 13, 2023
by
Steve Lhomme
3.0.19
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
2
1
Approved
updated
Feb 14, 2023
d3d11: handle external textures shared without D3D11_RESOURCE_MISC_SHARED_NTHANDLE
!3256
· created
Feb 09, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
updated
Feb 13, 2023
d3d11_surface: fix mismatching unmap call
!3252
· created
Feb 08, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Feb 10, 2023
d3d11: always initialize sharedHandle to INVALID_HANDLE_VALUE
!3123
· created
Jan 18, 2023
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Jan 21, 2023
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