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Updated date
lib: media_player: use d3d11drawable vout for callbacks
!7091
· created
Mar 25, 2025
by
Alexandre Janniaux
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Type::bug
Merged
9
updated
Apr 06, 2025
[3.0] d3d11_deinterlace: remove duplicate D3D11_Create call
!6990
· created
Mar 05, 2025
by
Steve Lhomme
3.0.x maintenance
3.0.x
Component::Video: Direct3D / Win32
Component::Video: filters
MRStatus::Accepted
Merged
1
Approved
updated
Mar 06, 2025
[3.0] d3d11_filters: hold the D3D11 DLL which the filter is alive.
!6989
· created
Mar 05, 2025
by
Steve Lhomme
3.0.x maintenance
3.0.x
Component::Video: Direct3D / Win32
Component::Video: filters
MRStatus::Accepted
Merged
1
Approved
updated
Mar 06, 2025
direct3d11: check the window accordingly
!6964
· created
Feb 28, 2025
by
Alexandre Janniaux
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Mar 01, 2025
[3.0] direct3d11: find a usable IDXGIOutput in UWP
!6909
· created
Feb 18, 2025
by
Steve Lhomme
3.0.x maintenance
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows store
Merged
3
1
updated
Feb 24, 2025
win32: assume some system DLLs are present since Windows 7
!6761
· created
Jan 29, 2025
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Platform::Windows desktop
Merged
14
updated
Feb 04, 2025
dxgi_swapchain: unify the isWin8OrGreater check
!6760
· created
Jan 29, 2025
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Feb 01, 2025
d3d11: link directly with d3dcompiler_47.dll
!6779
· created
Jan 31, 2025
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
11
updated
Feb 01, 2025
d3d11_fmt: use the proper IID type in DXGIGetDebugInterface()
!6748
· created
Jan 28, 2025
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Jan 31, 2025
vout/win32: use video placement from the core
!6684
· created
Jan 17, 2025
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Jan 20, 2025
direct3d11: fix crash when hardware decoder is not D3D11
!6616
· created
Jan 06, 2025
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Jan 07, 2025
[3.0] direct3d11: fix potential double free
!6498
· created
Dec 09, 2024
by
Steve Lhomme
3.0.x maintenance
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
Approved
updated
Dec 12, 2024
d3d11: misc. logging of errors on setup
!5893
· created
Aug 14, 2024
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Nov 24, 2024
direct3d11: fix cached quad not updating the region position
!6197
· created
Oct 18, 2024
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Oct 22, 2024
directx_va: Fix building with latest mingw-w64 from git
!6044
· created
Sep 17, 2024
by
Martin Storsjö
4.0
Component::Decoders Hw
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
8
Approved
updated
Sep 19, 2024
d3d11_fmt: don't assert if the driver can't be read the old way
!6033
· created
Sep 16, 2024
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Sep 19, 2024
d3d11_fmt: use CheckInterfaceSupport() to get the driver version
!5914
· created
Aug 21, 2024
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
1
updated
Aug 24, 2024
direct3d11: allow using the decoder from older feature levels
!5905
· created
Aug 19, 2024
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
7
updated
Aug 22, 2024
[3.0] d3d11_quad: fix bogus pointer type on reset
!5563
· created
Jun 11, 2024
by
Steve Lhomme
3.0.x maintenance
3.0.x
Component::Video: Direct3D / Win32
MRStatus::Accepted
Merged
3
Approved
updated
Jun 12, 2024
d3d11_scaler/tonemap: upstream 3.0.21 patches
!5546
· created
Jun 08, 2024
by
Steve Lhomme
4.0
Component::Video: Direct3D / Win32
MRStatus::NotCompliant
Merged
1
Approved
updated
Jun 10, 2024
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