x86: Add high bit-depth film grain AVX-512 (Ice Lake) asm
fgy_32x32xn_16bpc_avx2: 1217.0
fgy_32x32xn_16bpc_avx512icl: 1175.0
fguv_32x32xn_16bpc_420_csfl0_avx2: 714.9
fguv_32x32xn_16bpc_420_csfl0_avx512icl: 498.1
fguv_32x32xn_16bpc_420_csfl1_avx2: 420.9
fguv_32x32xn_16bpc_420_csfl1_avx512icl: 413.0
fguv_32x32xn_16bpc_422_csfl0_avx2: 1400.8
fguv_32x32xn_16bpc_422_csfl0_avx512icl: 967.5
fguv_32x32xn_16bpc_422_csfl1_avx2: 821.8
fguv_32x32xn_16bpc_422_csfl1_avx512icl: 818.0
fguv_32x32xn_16bpc_444_csfl0_avx2: 2691.0
fguv_32x32xn_16bpc_444_csfl0_avx512icl: 1530.8
fguv_32x32xn_16bpc_444_csfl1_avx2: 1378.8
fguv_32x32xn_16bpc_444_csfl1_avx512icl: 1193.8
Helps the most in the csfl0
chroma functions due to those being the most computationally expensive relative to the number of memory loads.
The other ones are bottlenecked by the number of memory loads that can be executed per cycle, at least on RKL which has two load ports. Some newer µarchs has three load ports so it might help more on such systems. The number of retired instructions is much lower compared to AVX2 in any case though, which should free up more resources for the other SMT-thread in multi-threaded scenarios.