qml: use high precision in fading edge shader code for >8-bit displays
In 8 bits, it is very hard to represent pre-multiplied alpha and fading on top of that. If >8-bit is supported, this should fix the color banding.
Related #27897.
In 8 bits, it is very hard to represent pre-multiplied alpha and fading on top of that. If >8-bit is supported, this should fix the color banding.
Related #27897.
VideoLAN code repository instance