direct3d11: allow using the decoder from older feature levels
Before D3D11 11.1, NV12 cannot be loaded in shaders. But we can use a VideoProcessor (GPU) to convert it to RGB for displaying. This is what D3D9 is doing behind our back.
Tested successfully on Win7 with an Intel GPU that only provides 9.3 feature level for hardware decoding (as expected).
Edited by Steve Lhomme