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qml: optimize `VideoProgressBar` by getting rid of the second rectangle

It would be also possible to draw the progress bar in the round image directly, but we would still need the explicit progress bar item because shader may not be available and positioning would be more cumbersome that way. Now that we got rid of the clip node and the second rectangle, this should be also fine, at least for the moment.

Request review @chub.

Edited by Fatih Uzunoğlu

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