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qt: initialize timecode structure and do not use `#if QT_HAS_LIBATOMIC`

  • It is possible that PlayerController::highResolutionTime() is called before the timecode is updated.
  • If QT_HAS_LIBATOMIC is not defined, using #if QT_HAS_LIBATOMIC may emit a warning. This was first reported by @robUx4.

Request review @chub.

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