Skip to content

opengl: fix matrix dimensions convention

Romain Vimont requested to merge rom1v/vlc:mxn_matrices into master

A m×n matrix contains m rows and n columns.

My usage (m columns and n rows) did not match the common convention, so what I called 3x2 matrices were in fact 2x3 matrices.

Refs !783 (comment 286578)

Merge request reports

Loading